www.Rocco Basile.com

5321 Abbott Ave s. | Minneapolis, MN 55410 | 612-836-0012 | contact@roccobasile.com

 

EXPERIENCE:

 

Destineer Studios / Atomic Games

 

January 2004- August 2009

 

 

Environment artist

Researched, concepted and created culturally accurate Buildings, props and textures for use in a real time environment. Created and

implemented character models and weapon models within stringent technical specifications for multiplayer on the Xbox console

platform. Prepared character models and animation rigging for in game use. Revised and optimized environment scenes for correct

collision detection. 

 

Credits:  Six Days in Fallujah (cancelled)

               Close Combat: First to Fight

 

 

Canopy Games

 

November 1999‑ January  2004 

 

 

Concept Designer/ Artist/ Modeler/ Animator

Led research and development team to ensure technically and historically accurate visual concepts. Created 2D conceptual artwork

enabling production artists to generate 3D game content. Designed and implemented 3D models, textures, and animations to achieve

maximum performance under strict game engine requirements. Collaborated with software engineers to design and test graphics

special effects and maintain authentic physics simulations.

 

Credits:  Initial D: Mountain Vengeance

Hot Rod American Street Drag

Midnight Outlaw Illegal Street Drag: Nitro Edition

I Was An Atomic Mutant

WW II: Desert Rats

Midnight Outlaw Illegal Street Drag

Harley Davidson: Race Around the World

Ultra Wheels Street Jam

Kawasaki Fantasy Motocross

Harley Davidson: Wheels of Freedom

 

Handlogic

 

April 2001- June 2004

 

 

Art Director/ Animator

Conceived and designed all 2D artwork and animation for Palm OS compatible games.  Design constraints included very low resolution

grayscale graphics and slow LCD refresh rates.  Supported new business marketing by developing website artwork, new product

concepts, and publishing/distribution models.

 

Credit:  Invasion

 

Knowmad Confederacy  

 

Sept.‑ Oct. 1999

 

 

Artist/ Modeler/ Animator

Produced and implemented Knowmad interactive video installation based on designs by conceptual artist Mel Chin.  Artwork featured

in the PBS "Art: 21" television series, companion book, and in international exhibitions.  Provided on‑location consulting services and

technical support before and during exhibitions in Minneapolis, MN and New York, NY.

 

Credit:  Knowmad

 

Fenris Wolf/ Eternal Warriors

 

March 1995 - Sept. 1999

 

 

Artist/ Modeler/ Animator

Designed, modeled, textured, and animated 3D characters.  Utilized first generation 3D graphics acceleration and Intel MMX technology.

Developed and created both 2D and 3D props and environment textures.  Applied proprietary game engine tools to design and

implement special effects and menus.

 

Credits:  The War in Heaven

Rebel Moon Rising

Rebel Moon

 

TOOLS:  3DS Max, Zbrush, Adobe CS, Painter, paper, pencil

 

EDUCATION: Bachelor’s of Fine arts -1994, Minneapolis College of Art and Design, Minneapolis, MN