5321 Abbott Ave s. | Minneapolis, MN 55410 | 612-836-0012 | contact@roccobasile.com
EXPERIENCE:
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Destineer Studios / Atomic Games |
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January 2004- August 2009 |
Environment artist
Researched, concepted and created culturally accurate Buildings, props and textures for use in a real time environment. Created and
implemented character models and weapon models within stringent technical specifications for multiplayer on the Xbox console
platform. Prepared character models and animation rigging for in game use. Revised and optimized environment scenes for correct
collision detection.
Credits: Six Days in Fallujah (cancelled)
Close Combat: First to Fight
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Canopy Games |
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November 1999‑ January 2004 |
Concept Designer/ Artist/ Modeler/ Animator
Led research and development team to ensure technically and historically accurate visual concepts. Created 2D conceptual artwork
enabling production artists to generate 3D game content. Designed and implemented 3D models, textures, and animations to achieve
maximum performance under strict game engine requirements. Collaborated with software engineers to design and test graphics
special effects and maintain authentic physics simulations.
Credits: Initial D: Mountain Vengeance
Hot Rod American Street Drag
Midnight Outlaw Illegal Street Drag: Nitro Edition
I Was An Atomic Mutant
WW II: Desert Rats
Midnight Outlaw Illegal Street Drag
Harley Davidson: Race Around the World
Ultra Wheels Street Jam
Kawasaki Fantasy Motocross
Harley Davidson: Wheels of Freedom
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Handlogic |
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April 2001- June 2004 |
Art Director/ Animator
Conceived and designed all 2D artwork and animation for Palm OS compatible games. Design constraints included very low resolution
grayscale graphics and slow LCD refresh rates. Supported new business marketing by developing website artwork, new product
concepts, and publishing/distribution models.
Credit: Invasion
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Knowmad Confederacy |
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Sept.‑ Oct. 1999 |
Artist/ Modeler/ Animator
Produced and implemented Knowmad interactive video installation based on designs by conceptual artist Mel Chin. Artwork featured
in the PBS "Art: 21" television series, companion book, and in international exhibitions. Provided on‑location consulting services and
technical support before and during exhibitions in Minneapolis, MN and New York, NY.
Credit: Knowmad
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Fenris Wolf/ Eternal Warriors |
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March 1995 - Sept. 1999 |
Artist/ Modeler/ Animator
Designed, modeled, textured, and animated 3D characters. Utilized first generation 3D graphics acceleration and Intel MMX technology.
Developed and created both 2D and 3D props and environment textures. Applied proprietary game engine tools to design and
implement special effects and menus.
Credits: The War in Heaven
Rebel Moon Rising
Rebel Moon
TOOLS: 3DS Max, Zbrush, Adobe CS, Painter, paper, pencil
EDUCATION: Bachelor’s of Fine arts -1994, Minneapolis College of Art and Design, Minneapolis, MN